Work

Showreel

This showreel will be updated as I finish new projects to replace old ones. The music was composed by myself.

Chat icons (2021)

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In exchange for Twitch channel points earned by viewing, regular viewers have animated icons that sit unintrusively below the screen as I animate. They are used in various games played with myself and each other which I program into my bot regularly.

"Mon" battlegrounds (2021)

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To entertain my viewers while I am away or focusing on animating, I created a game in which viewers purchase "mons" for coins they earn for being active chatters. They can fight one another, and earn items to improve their chances.

"Nonesistent" games (2020)

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These animations are portfolio pieces to show that I can create a variety of different styles.

32 frame 32x32 pixel art (2021)

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In October of 2020, using a list of word prompts, I created 32 different 32x32 animations with 32 frames, limited to the 32 colours in my palette. This format produced such good results that it became a popular commission format of mine in 2021!

Elphame original beasties (2021)

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While a some great designs came from external help, most of the sprites featured in Elphame are from my own designs. The four seen here demonstrate the four clans of beasties present in Elphame, which each have their own agenda and attributes in battle. Elphame's beasties are loosely based off of Scottish folklore and flora.

Elphame beasties from reference (2020)

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These enemies from Elphame have been designed by Michael, an artist working on team Disco Reptile. I then took his designs and animated them with idle, attack and death animations.

Elphame maps (2020)

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Maps for the upcoming game Elphame. Unlike the ones seen in the demo, these have been reworked to make a clear visible path for the player to travel through. Impassable areas are marked not only by darker ground, but also by various clutter implied to be blocking the way.

64x64 "Trace-to-animation" (2020)

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This year I opened up commissions for the weekend to raise money for charity, and thanks to a viral post on the Yu-Gi-Oh subreddit, many people requesting an animated version of their favourite card drove me over six times my intended goal.

16x16 three-frame animations (2020)

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At the start of the year I tried to get something out each day to try and promote the disco reptile social medias. For four of these days, I made compilations of 9 charaters from different IP's and would either post them somewhere the fandom could see them, or in some cases to the authors of the IP's.

Misc. commissions (2019)

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Until I suspended commissions to develop Elphame full-time, I made a living from making and streaming them. What people wanted varied day-by-day, and it was an exciting lifestyle.

Hypochondrinomicon (2019)

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My first major project in pixel art, this animation had some snippets of an idea for a game, which is now slowly becoming the game Elphame, seen above. It features music by FearOfDark, which was used with permission.